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Announcing a PS5 launch for Indiana Jones – arguably 2024’s biggest Xbox title – is a big step, but the curious way it was announced suggests that bolder plans are afoot
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Techland: Shorter standalones like Dying Light: The Beast are "the future of games"
Franchise director Tymon Smektała explains why new title isn't DLC, Dying Light 3, or current-gen exclusive
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European CEO discusses how the Japanese publisher has weathered the industry downsizing over the past two years
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Wizards of the Coast: "There are lots of ways to express Dungeons & Dragons beyond RPGs"
Senior vice president of digital licensing Eugene Evans says there is almost no Hasbro IP that isn't heading to games
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Dieter Schoeller: "Headup might have been a little bit too quirky for Thunderful"
Founder and CEO discusses the decision to part ways with its former parent, and what the future holds for the publisher
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Why developers create huge expansions over standalone games, and other questions | Podcast
Latest episode available to download now, answers reader questions about the state of the games industry
Announcing a PS5 launch for Indiana Jones – arguably 2024’s biggest Xbox title – is a big step, but the curious way it was announced suggests that bolder plans are afoot
Techland: Shorter standalones like Dying Light: The Beast are "the future of games"
Franchise director Tymon Smektała explains why new title isn't DLC, Dying Light 3, or current-gen exclusive
Sony announces incubator program for MENA developers
"SIE strives to lower the barrier of entry and showcase the most incredible talents emerging from this region"
European CEO discusses how the Japanese publisher has weathered the industry downsizing over the past two years
Steam reviews now show if game was played on Deck | News-in-brief
An icon will appear if a title was played primarily on the handheld console
Thunderful calls 2024 "a transitional year" as net revenue drops 14.5% YoY
Switch to a "pure-play company" has led to a "very eventful" first half-year
Devcom Developer Conference 2024 is its biggest yet, attendance up 45% from 2023
Conference featured more than 350 speakers across 210+ sessions
Ubisoft acknowledges Ubisoft+ issue on Xbox
The company says it is "investigating" and will share an update as soon as possible
Nintendo to close down free-to-play mobile Animal Crossing Pocket Camp
A premium edition, however, is on the way
Why developers create huge expansions over standalone games, and other questions | Podcast
Latest episode available to download now, answers reader questions about the state of the games industry
Dieter Schoeller: "Headup might have been a little bit too quirky for Thunderful"
Founder and CEO discusses the decision to part ways with its former parent, and what the future holds for the publisher
Wizards of the Coast: "There are lots of ways to express Dungeons & Dragons beyond RPGs"
Senior vice president of digital licensing Eugene Evans says there is almost no Hasbro IP that isn't heading to games
Xbox reveals four new accessibility options for disabled players
The company has even redesigned its packaging with accessibility in mind, too
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How to effectively lead leaders in game development
Criterion's Charity Joy shares her experience and provides strategies in effectively overseeing managers
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'Steam is a supermarket, and your game is beans' - A guide for reluctant marketers
At Develop Brighton, marketing experts gave tips to promoting your game even if you don't have any interest in it
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Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
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Four ways AI and cloud can make game dev easier (and one thing they can't do) | GI Sprint
We talk to Xbox about what these technologies can do to support – but not replace – developers